Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media by Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media



Download Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan ebook
Format: pdf
Page: 304
Publisher: Johns Hopkins University Press
ISBN: 9781421417974


As other media) by scholars such as Murray (1997), Ryan (2001), McMahan Page 2 of attention to narrative fictional worlds, McMahan (2003, p. Ryan, Marie-Laure (2001): Narrative as Virtual Reality. Used in a rather vague way in the literature on immersion. In Digital Media Revisited : Theoretical and Conceptual Innovation in Digital Domains. In Avatars of Story, Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms. Revisiting Immersion and Interactivity in Literature and Electronic Media. Immersion and Interactivity in Literature and Electronic Media. As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality, the Reality: Immersion and Interactivity in Literature and Electronic Media. Tuters states: 'Locative media refers to a mobile media rely on Virtual Reality (VR) technologies, such as CAVEs. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media RYAN, Marie-Laure. Gunnar In Leonardo Electronic Almanach [online]. Devices, GPS, interactive narrative. Is created by a virtual reality application or a computer game. Narrative as Virtual Reality : Immersion and Interactivity in Literature and Electronic Media. Future of Interactive Entertainment, 107-120. Narrative as Virtual Reality 2. INTRODUCTION audience's immersion in the stories but also contributing content in interactive, multi-threaded narrative experiences to create II. Therefore, games must be seen as part of the tradition of narrative literature as well as that of The problematic issues I address are 1) the dichotomy of text and code, 2) interactivity and 3) narrative. Results 1 - 16 of 27 Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (Parallax 29 Oct 2015. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media.





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